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About Me

Growing up with Nintendo 64, I'm a Nintendo fan since I can remember. In my teens, I found inspiration in the emerging indie video game scene. During my time in university, studying computer science I took game courses, technical and design related, joined student groups, participated in many game jams, conducted workshops and courses, organized gaming events and above. I always strive to ensure my games have some unique mechanic or twist.

After finishing my studies, I joined Rightsized Games as an Unreal Engine programmer, contributing to the release of Undead Inc. The opportunity to see a game through from development to release was incredibly rewarding and eye-opening. During this time, I learned a great deal, but the most valuable lesson was the importance of close collaboration with artists and designers to bring their vision to life.

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